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Philippe Hébert

Game Development & Interactive Media Portfolio.

Software engineer with 10+ years of experience building production software systems, including distributed services and data platforms. I am currently transitioning into game development through a BFA in Computation Arts at Concordia University, where I explore gameplay systems, simulation, and interactive media.

My work focuses on building interactive systems that support immersive player experiences, applying a systems-oriented approach shaped by experience across multiple programming languages and software architectures.

My interest in games began long before my engineering career, through years of hobbyist worldbuilding and creative experimentation.

This portfolio presents selected projects exploring game systems, simulation, and computational art.

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FEATURED PROJECTS

SKILLS / TECHNOLOGIES

OPEN SOURCE (Selected)

ABOUT

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FEATURED PROJECTS


FrogFrogFrog – Rope Simulation & Procedural Starfield

Rope-simulation experiment + Procedural generation of starry sky 2025

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Role: Solo project Duration: 2 week prototype Technologies: JS, HTML5 Canvas, p5.js

Overview

A physics simulation experiment combining a position-based rope system with a procedurally generated starfield. The project explores real-time simulation, constraint solving, and debugging tools for interactive physics systems.

Key Systems

Technical Challenges

Links

Game https://p-hebert.github.io/cu-cart253/mod-jam

GitHub https://github.com/p-hebert/cu-cart253/tree/main/projects/mod-jam

A Game of Tag – Agent Navigation & Pathfinding

AI navigation prototype 2025

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Role: Solo project Duration: 2-week prototype Technologies: JavaScript, HTML5 Canvas, p5.js

Overview

A small AI prototype exploring agent navigation and composable behaviour systems. The project investigates pathfinding strategies using distance fields and modular behaviour design through the Strategy pattern.

Key Systems

Technical Challenges

Links

Game https://p-hebert.github.io/cu-cart253/projects/variation-jam/

GitHub https://github.com/p-hebert/cu-cart253/tree/main/projects/variation-jam

C++ Pathfinding Sandbox (WIP)

Algorithm visualization and experimentation environment

Production Data Platform Architecture

Distributed analytics platform for dental clinics Arthur Intelligence inc. 2017 - 2026

EARLY GAME DESIGN ARCHIVE


Celestial Power